A case study on the potentials of card game assisted learning

2012 IJRSET – Volume 1 Issue 1

Available Online: 20 January 2012

Author/s:

Sung, Hui Chuan
National Taiwan Normal University, Taiwan, ROC (t10003@ntnu.edu.tw)

Ching, Gregory S.*
Lunghwa University of Science and Technology, Taiwan, ROC (gregory_ching@yahoo.com)
https://orcid.org/0000-0001-9148-0019

Abstract:

In the current world of today, English is undoubtedly the main language for global communication. For the business industry, almost more than 80% of the businesses in Taiwan are utilizing the Test of English as a Foreign Language (TOEFL), Test of English for International Communication (TOEIC) or General English Proficiency Test (GEPT) certifications as a basis for employment screening. Such emphasis in the importance of English language certification has actually opened up numerous opportunities for educational technology that help students learn better. This case study involves the use of a card game as a way to help develop the students TOEIC proficiencies. Results show that card game based language learning has indeed provided the possibility of improving the students’ grades.

Keywords: language learning; board game; learning motivation; learning approaches; assessments

PDF

DOI: https://doi.org/10.5861/ijrset.2012.v1i1.64

Cite this article:
Sung, H. C., & Ching, G. S. (2012). A case study on the potentials of card game assisted learning. International Journal of Research Studies in Educational Technology, 1(1), 25-31. https://doi.org/10.5861/ijrset.2012.v1i1.64

*Corresponding Author