International Journal of Research Studies in Education
Special Luminary Issue
2025
Volume 14 Issue 3
Available Online: 20 February 2025
Author/s:
Abalos, Roberto*
De La Salle University, Philippines (roberto.abalos@dlsu.edu.ph)
Santos, Jocelyn
De La Salle University, Philippines (jocelyn.santos@dlsu.edu.ph)
Abstract:
This educational initiative engages Grade 6 students at De La Salle University Integrated School in an interdisciplinary learning experience that combines Sustainable Development Goals (SDGs) with Lasallian Service Learning (LSL) through a Role-Play Gamification Design Project. Students investigate developmental topics concerning Philippine presidents from 1946 to now, integrating Social Science with Christian Living and Values Education (CLVE). The initiative promotes critical analysis and ethical reasoning while students create educational role-playing games that incorporate strategic choices and situations grounded in values. It culminates in a Reach-in Program, where DLSU Integrated School students collaborate with Lumaniag Elementary School in Brgy. Lumaniag, Lian, Batangas, to engage in games and address real-world challenges. This program encourages critical thinking and education based on core values, offering students an understanding of socio-economic challenges and historical contexts while nurturing social consciousness and a worldwide viewpoint in line with Lasallian ideals.
Keywords: Sustainable Development Goals, Lasallian Service Learning, social science, values education, role-play gamification
DOI: https://doi.org/10.5861/ijrse.2025.25856
Cite this article:
Abalos, R., & Santos, J. (2025). ACQUIRING knowledge through play: Integrating Sustainable Development Goals and Lasallian Service Learning within a role-play gamification initiative for sixth grade social science and values education. International Journal of Research Studies in Education, 14(3), 163-177. https://doi.org/10.5861/ijrse.2025.25856
* Corresponding Author